fallout 76 plasma core crafting

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On the upstairs balcony, next to a broken deck chair with a raider corpse on it. On the northeast corner of the roof, above the entrance to the auditorium, next to a toilet near a teddy bear and garden gnome. Additionally, other players may loot magazines, preventing them from appearing. However, despite being provided with a substantial amount of limb damage), you also get the proper Pip-Boy depiction in the Apparel tab back. The fourth week, she will run from noon (U.S. Eastern) Thursday through noon (U.S. Eastern) on Monday, referred to as Minerva's Big Sale. Much like in Fallout 2, 2mm EC rounds are Equip cost On the second floor, inside the armory, on the lowest section of shelving to the left of the entrance. On the mezzanine level, west of the elevator column, at the storefront with a gramophone, on the shop counter by the cash register. The content is not described in full detail on this page. Editor ID Inside the destroyed airliner, on a small table. Inside the barrel storage garage with the parked orange forklift and more barrels outside, on the radioactive yellow barrel. Disable crafting recipes to only be able to swap effects that you found on enemies. Fallout Wiki is a FANDOM Games Community. Level 10 Inside the ruined home across the street from the hardware store with the green propane tank visible next to the blown-out kitchen, under the bed hanging off the edge of the upper floor. Second material and misc effect for your Power Armor and modify it the same way as your armour. Equip cost In the southwest side of the upper level, in an office, accessed via the corridor with the lockers, on the metal desk with the microphone and broken terminal. After making their selection, they may choose from a selection of perk cards, which defaults to the SPECIAL that was increased. In an exterior work shack, next to the orange forklift with radioactive barrels, on a desk inside a work shack. The gun is very futuristic in appearance, with a chrome and red paint job. this weapon can be modified to run using fusion cells. In the upstairs cafeteria area, across from the "B4" sign, near the southeast corner, on the third booth back from the corner. On the north-east side of the gas station, in the women's bathroom, behind a locked door (. In the entryway by the stroller and bicycle, on the main reception counter, near the telephone. Fallout 4. Easternmost warehouses, in the eastern warehouse. Level 10 The locations are listed by region. Rather than individual bullets or cells, it uses plasma cores, generally only found in higher level areas of the map. + you can still wear armour on top of all those pieces and mix and match headgear, accessories, etc. are no longer baked into the scripts, instead the scripts call message forms in the plugin that contain a notification's text to display, this has the advantage of being easily modifiable and also allows to translate those notifications just by translating the plugin, disabled notifications when a mobile workbench gets picked up to reduce notification spam, dropping a bench still has its notification due to the native engine function not allowing for a "silent mode", Operators armor pieces: some items had incorrect biped flags set in their model addons so they appeared invisible, new "Targeting HUD" option that can be found under "Armor Options" -> "Armor Enhancements", global/second MISC attachment point for armor and clothing, including a respective option in the holotape and MCM, power armor slots (second material and misc) got an option in the holotape and MCM that allows for toggling those slots, new armour legendary effect "Bulwark" that reduces incoming explosive damage and magnitude of staggers, new armour legendary effect "Atomic Physicist" that reduces Fusion Core depletion rate with the Gatling Laser and Power Armor, both new legendary effects were added to the Legendary Injector feature, renamed "Universal Workbench" category in the MCM to "Workbenches" because this category is no longer exclusive to the Universal Workbench, renamed workbench menus in the holotape as well, you can wear Marine Tactical Helmet and Marine Armor Helmet on top of each other; there's a tiny bit of clipping involved, though, fixed biped slot/flag usage on several armour and clothing pieces, restored underarmor [U] biped flags (slot 36, 37, 38, 39 and 40) on most clothing pieces that cover body parts like most outfits do, the slots were set according to the body parts they cover, so not every outfit uses the full range of flags from 36 to 40. you can still wear armour on top of all those pieces and mix and match headgear, accessories, etc. Inside the office building, in the upstairs office to the northwest with a red trailer protruding through the outer wall, on the metal desk with the. Hunting rifle Reba Reba II For a cross-game overview of this perk, see. No more accidentally scrapped valuable items. Inside a small metal shed next to the three silos to the south, near the weapon workbench and red wheelbarrow, in an enamel bucket. Add a customizable and modular Targeting HUD to your (power) armor with corpse, friend and/or foe highlighting. In the northwest corner of the second metal maintenance office above the interior mine tracks, near the mainframe computer with the orange tool case on it. This article is missing some required data. Effects Changes ammo type to Fusion Cells. Credits In the completely open-air and mostly demolished schoolhouse at the top of the tendril tower, by the steel support, one of the only bits of the schoolhouse still standing, on the teacher's desk. In a magazine rack next to the front door. DePaul University does not discriminate on the basis of race, color, ethnicity, religion, sex, gender, gender identity, sexual orientation, national origin, age, marital status, pregnancy, parental status, family relationship status, physical or mental disability, military status, genetic information or other status protected The .44 pistol is a double-action revolver, chambered in the .44 Magnum cartridge, with a blued finish and wooden grips. 0001F66B. Fallout Wiki is a FANDOM Games Community. #8 Bear Proofing Your Campsite: Don't Get Caught, Heal 50% more from eating vegetables and fruits, 30% less radiation from eating and drinking, Twice the normal bleedout time before dying, 80% less likely to catch diseases from creatures, Become hungry and thirsty 30% more slowly, #4 Who Goes There? Shoots cryogenic capsules. There should be fire around the crash site, making it easily spotted at night. A large combat knife with a clip-point blade. Magazines are susceptible to physics, so they may fall off platforms and may not be in the exact location listed below. *Requires fusion magazine mod Merchants During Minerva's Big Sale, her inventory will be list 4, 8, 12, 16, 20 or 24. WebKremvh's Tooth is a unique machete found in Fallout 4. WebIn Fallout 76, all players begin with 1 point in each SPECIAL attribute. Inside the house on a makeshift table, on top of the left barrel supporting the wooden plank. Inside Vault 111, in a display case in the overseer's room behind a Master level lock. Fallout Wiki is a FANDOM Games Community. In the Cell Block B security office, on the desk. .308 round On the Widowmaker ride, in the next to last cart of the stalled roller coaster train (the horizontal train, not the vertical one near the hut), on the seat next to the checker tie Mr. The perk increases the damage dealt by all explosions by 20% with the first rank, with subsequent ranks each adding 10%, up to a maximum of 60% with rank five. Technical for your guns and melee weapons. In the main mill building, on the middle floor with the large table saw, on a dining table near the stairwell. The slow travel time of the projectiles also makes them hit grenades in VATS better than energy weapons with faster projectile speed as those fire too early and miss the grenade, while the slower blaster bolts hit the grenade at the right time. The weapon creates a cryogenic spray when fired that fades away at mid-range. In the chamber with the gantry and stairs down the middle, on the right side of the small wooden deck along the eastern rock wall of the trio of blue piston conveyor belts, in the sink. On the ground floor, behind the counter the cash register sit on. Core stats Near the road, in a small lookout tower on the southeast approach to alley, by a cinder block. Under the wooden upstairs balcony mezzanine, beside the large stone fireplace with the mounted Yao Guai head above it, on the red table. It affects most thrown grenades, mines, explosive weapons and weapons with the Explosive legendary effect. Superior sighted accuracy. Inside the nearby house, on the dining table. GunslingerAstoundingly Awesome 4BasherBloody Mess In the prison yard, in the booby-trapped outhouse with the door, behind the chapel. The Patcher Plugin enables you to automatically patch only a few mods or your entire load order. 003440B3 On a balcony of the north lodge, sitting on a table by a cooler (the floor above vendor bot Resin). Baseball grenade, fragmentation grenade, fragmentation mine, smoke grenade. While watching at the entrance of the outhouse walk around the right corner and aim at the bottom. Kremvh's Tooth is a machete with a unique mod named "sacrificial blade," which gives the weapon a large damage boost, additional poison and bleeding damage on a short duration, as well as a In the small shack accessed by a support beam. Although the perk card art for Demolition Expert depicts remote explosives, these weapons are not available in the game. On the fancy table with the dead plant, right (southeast) side of the locked (3) double door office room with the two skeletons on chairs, northeast area of the center (interior). Inside the upper concrete structure with the giant vat inside it, near the open security mesh wall with the green work cabinets, in the yellow container trolley. RELATIVE TO THE ORIGINAL/STANDALONE VERSIONS: NEW: combined Armor and Clothing Overhaul, Crafting Framework and Quick Gun Modification in a single plugin; forms originating from Crafting Framework have the same FormIDs in ECO, so if you created a patch for CF you can easily convert it, NEW: added missing vanilla attachment points to the mod menu order FormID List, NEW: all new shiny Instance Naming Rules (INNR) for armour, clothes, guns, melee weapons and power armour; based on Ruddy88's INNR but improved and with fixed full Creation Club support, NEW: split INNR for legendary effects from the rest of the ruleset so that they no longer override each other, NEW: added INNR entries for ammo conversion, melee enhancements and missing legendary effects, NEW: reordered all INNR rulesets and entries, NEW: added injected DLC INNR to the base INNR forms; this allows for better overview of all entries, easier tweaking and better access for other mods, NEW: the Mining Helmet's colour can now be changed on a workbench, NEW: placed the Universal Workbench, ECO's config holotape and the workbench drop item right next to the Vault 111 entrance/elevator (outside), NEW: you'll get more options in the start-up config menu when starting the game for the first time after installing the mod or when starting a new playthrough, NEW: optional Complex Sorter INI that enables proper tagging of armour and clothing, NEW: patch for Weapon Pack Integration Project, integrates ECO's added features for INNR into WPIP's INNR, NEW: patch for Synthetic Variations, this one isn't strictly necessary but brings a few pieces in line with ECO and fixes some bugs with the original mod, NEW: patch for Capital Wasteland Raider Pack, this one isn't strictly necessary but brings a few pieces in line with ECO, NEW: patch for Fourville, this one isn't strictly necessary but brings a few pieces in line with ECO, NEW: patch for More Clothes and Textures, if you want to use both mods simultaneously you have to install this because MCaT overrides some of ECO's features and vice versa, NEW: patch for Old Time Religion, this one isn't strictly necessary but brings a few pieces in line with ECO, CHANGED: all expansions and patches converted to work with ECO, CHANGED: made the Workbench Patcher work with ECO, CHANGED: Crafting Framework's ChipLoot (microchips distributed throughout the Commonwealth) got included in the main plugin, you need the Fortune Finder perk for this to work, CHANGED: the microchips are injected via script to prevent conflicts with other mods that directly edit the leveled lists, CHANGED: ACO's patch for the Vault-Tec Workshop DLC got included in the main plugin, CHANGED: QGM's MCM got integrated into ECO's menu, it has a separate tab now, CHANGED: QGM's favourite item no longer contributes to the food mechanic in survival mode, CHANGED: QGM's favourite item can be moved to the Utility Station via holotape or MCM as well, CHANGED: reordered all attachment points in the mod menu order FormID List for more streamlined usage, CHANGED: added keywords to FO76's and the custom legendary effects, this was done to make new INNRs available for those effects but they could be used for other functionality as well, CHANGED: "LE: Legendary Enhancement" slot got renamed to "EE: Equipment Enhancement" to better reflect its function, especially since this isn't only about legendaries anymore, CHANGED: removed all leftover item sorter tags from items, there are great patcher scripts out there and there's no need for me to directly bake those tags into the plugin and potentially make those item names incompatible with certain sorting mods or ruin it for console users, CHANGED: the "Drop Workbench" items that you can add to your favourites bar had their model changed, they no longer appear as a workbench when dropped but as a holotape instead, CHANGED: the Universal Workbench misc item, config holotape and drop workbench favourites item are no longer directly added to the player's inventory upon game start, CHANGED: Legendary Mod Additions patch got the prefix "LMA" in front of their legendary effects so that the separate slot can be identified more easily, CHANGED: patches for CROSS armour got updated with new INNR entries to bring it line with the main plugin's INNR, CHANGED: numerous smaller bugfixes I don't want to list individually, REMOVED: AWKCR patch - I don't want to maintain a patch for a mod I don't like, that has a heavy impact on game performance and wouldn't work with ECO without a lot of additional patching involved, especially since this mod is meant to be a lightweight alternative to AWKCR and AE; feel free to create your own patch if you deem it necessary, REMOVED: Free Crafting patch - too much headaches maintaining a plugin that overrides almost all recipes of the main plugin; if you want to cheat use console commands, the ESP Explorer mod and/or Cheat Terminal mod, REMOVED: UCO patch - ECO modifies the same forms, therefore those two heavily conflict with each other and it would require a lot of patchwork to make them somewhat compatible; and everything I wrote about AWKCR applies here as well due to UCO relying on AWKCR, REMOVED: Legendary Mod Additions (ESP) patch - redundant, use the ESL version instead, there's no reason to run an ESP instead of an ESL these days if you can choose freely, REMOVED: The Legendary Overhaul patch - that mod is a performance hog, a nightmare to deal with in terms of compatibility and didn't properly work with Crafting Framework's legendary system anyway, REMOVED: Vanilla Biped patch - I was already stressed out by the numerous patches I had to update with every single minor update for mods I don't use while this plugin was causing conflicts with other patches I created, so I would have had to create even more patches for patches; if you want vanilla bipeds back feel free to convert and update the old patch or create and upload a new one. It can be looted off an alien, who is found inside a cave next to a UFO that crashed from the sky. In the kitchen, along the window shutter wall, on the square lab table. For each point in a Superior range. The explosion is very similar to the mini nuke and leaves a slight radioactive residue after detonation. On floor 5, behind the inaccessible door, in the room accessed via the hole in the conference room wall via the duct ramp, on the wood desk (no terminal) with the red wastebasket. On the ground level of the roofless white farmhouse, between the two ornate dressers, on the old writing desk. At the tickets building in front, inside a display case. She will only change locations once per week. In the "Testing Control and Assessment" area, with the terminals, laboratory equipment, and ceiling wiring, on the counter between the two power armor stations. In the north corner of the sub-level's lower balcony, near a green metal desk and mainframe terminal, on a seat. Dropped vertically between the right side of the armor workbench and the two lockers, by the exit door, under the gantry corner and stairs, in the southeast part of the premises (interior). In an alcove close to the sleeping bag and duffle bag, by the wooden crate. This reduces the damage by two points, but extends the battery size and #6 Geckos and Gamma Radiation: The Key to Prolonged Life? The Cryolator can quickly use up large amounts of ammunition. In the tiered, large cavern, across from the yellow-and-blue sloping mine conveyor belt and below the tinker's workbench, on the passenger seat of the yellow mine buggy half-buried in molten slag. In the tower above the warehouse door, on a wooden box near the black mainframe. 79 this weapon can be modified to run using fusion cells. Cryolator Inside Slocum's Joe, on the table with a yellow plate. However it still can be picked up. (OPTIONAL) Highly recommended for access to expanded crafting upgrades. , and PvP against other players, play various Team roles: Damage dealer, Tank, Support, Healer, craft, repair, and modify Items, and construct Bases, we have been given a lot of On the rocks roughly north of the main shack structure, inside the outhouse. Inside the main storage and machine warehouse, close to the elevator down into Site Charlie, underneath a cardboard box to the left of the overseer's cache. In the upstairs guest bedroom, on a wooden desk next to the guest bedroom terminal, in the northwest corner of the upstairs dormitory (interior). Links to these mods below in the Recommended Mods section. The plasma caster deals considerably more damage than other energy weapons but suffers from a low magazine size and fire rate. Improved magnification. The Cryolator was developed by the overseer of Vault 111 as a way to occupy time, waiting for the All-Clear signal from Vault-Tec that never came. WebWelcome to Nukapedia's portal dedicated to Fallout 76!. Inside the orange-and-white metal caravan hut, opposite the Power Armor Station and gantry steps, on the table. In the master control chamber, on the south upper section of the tiered-floor, in the wastebasket to the right of a small black computer bank. In the basement, in the large filing and archive office through the double doors adjacent to the food court, in the northwest corner on the metal desk by the terminal. WebThe Shishkebab is a melee weapon in Fallout 4. Packaging boxes state that they are 178 grain, boat tail hollow points. On the mezzanine level, at the stall with the lighthouse painting and a Raider skull board under its tarp, on the magazine carousel by the fallen stool. 100 In the control room, on the same desk as the. ammo overhauls/frameworks) could utilise them without the need to override the INNR, updated with the changes from UFO4P v2.1.4, fixed a rare occurance of invisible objects part of Universal Workbench's workshop version being stuck in their old spot after moving the workbench, some additional performance optimization for Quick Modification's script, the notification that appears after injecting ECO's legendary effects got modified so it no longer displays a six decimal float but instead a beautiful integer value, removed leftover keywords from the Quantum PA material, removed some custom crafting recipes for items that already come with a recipe, instead the vanilla recipes got modified to be in line with ECO, removed FeaturedItem keyword from the Smart Fragmentation Grenade so that workbenches no longer lock up when crafting the item, adjusted/rebalanced some grenade crafting recipes, special effect descriptions got added to the following items: "Fragmentation Grenade MIRV" and "Lucky Rabbit's Foot", the following items got their names changed in favour of a better sorted inventory and workbench menus: "Smart Fragmentation Grenade" and "Fragmentation Grenade MIRV", custom Power Armor paints/materials "Nuka-Cola Paint Job" and "Quantum" no longer occupy the legendary attachment point but instead use the vanilla Paint AP, in the previous version I only changed Quick Modification's scan method for guns, now melee weapons got that improvement as well, fixed some vanilla Leveled Item lists and their flags, forwarding UFO4P fixes/changes, "LLI_DiamondCitySecurityEquipment", "LLI_Vault81SecurityEquipment" and "LLI_Weapons_Citizen" got a sub Leveled Item list with randomized weapons so you no longer have to inject your weapons into a "UseAll" LVLI form, replaced the method that identifies your equipped weapon for the Quick Modification system with a more efficient/faster one, this change should cut down processing time by at least 50%, there's now also a hotkey item that allows you to switch between automatic and semi-auto firing mode, this function is no longer exclusive to MCM users, the item can be crafted in ECO's workbench menu, either on a Chem Station or Universal Workbench's Utility Station, I forgot a failsafe in the previous version's Quick Modification script, it should now display an error message when trying to use "Weapon-specific modifications" on a mod-added weapon that isn't supported / wasn't implemented, complete rework of the Quick Modification system, this affects the script (controls stuff behind the scenes), FormList (contains attachment and menu references) and Message (what is actually shown to you) forms, the system now supports three levels of menus: the main menu, a new dynamic weapon-specific menu and one where you select the actual mod you want to apply, the new system allows for easier implementation of new weapons and has no limitations, you can add any number of new entries and the system will adapt automatically, for comparison: the old system was only able to hold 126 sub-menus, on average there are three sub-menus per weapon, so only ~40 weapons were supported at the same time, another benefit is that there's no more need for overriding ECO's original forms and causing unnecessary conflicts that way, all new entries can now be injected via script, a script you can use to inject your weapons into the new system can be found in the download section, crafting junk items now costs twice the amount of components the resulting items provide and shipments 20% more, this was changed to prevent infinite crafting loops, reworked ballistic ammo recipes, they now also require fertilizer to craft and return fertilizer when being scrapped, fixed some junk crafting recipes that had incorrect costs associated with them, added some additional rules to the gun INNR (for an upcoming expansion) and also made changes to existing ones to streamline it even more, the standalone INNR plugin got updated as well, made some more changes to the attachment point system (for an upcoming expansion), two vanilla unused attachment points (See Through Scopes overrides and makes use of them) got added to the workbench order list so they are properly sorted, added some new attachment points that will be utilized in future updates and expansions, they got included in the workbench order list so they appear sorted in workbenches, changed some vanilla attachment point names so they're in line with the majority of the others, removed mod association keyword check from all options within the Second Material (power armor) slot, now all those options are available with any PA, previously this was only true for vanilla PA or rather PA that made use of that keyword (rarely the case with modded PA), finally made the weapon legendary effect "Vampire's (Fo76)" work as intended, you can now craft it or find it naturally when you inject FO76's legendary effects into the loot pool (if you already used the injection in your current playthrough you can't inject again), fixed the injection quest for the custom and FO76 effects, the AIO one was working properly, the other two still used the old notification property which resulted in the notification not displaying properly, new slot/attachment point "TH: Custom Targeting HUD", in the Armor Enhancement (standard armor) or Second Misc (power armor) sections you can find a new option called "Targeting HUD - Custom", by selecting it the previously mentioned slot gets added, within that new category you can find 7 options that enable highlighting corpses, friends, foes or a combination of those, friendly actors are highlighted in green, hostile ones in red and corpses in white, in order to make the highlighting effects appear you have to have your weapon drawn and have a range of >256 units to a given actor, if you sheath your weapon or get too close to a target the highlight will temporarily disappear, added ap_gun_FrontSight attachment point to the workbench order list, added a second set of perk magazines, these became the ones that can be found in the world while the original ones are the purchasable ones, the new set has the same price as vanilla perk magazines of 100 caps, the magazines finally got proper custom covers/textures; shoutout to Repzik for the idea and implementation, renamed magazines to "Modern Mechanix - Legendary Specialist", a new option got added to the holotape and MCM that allows you to enable using the Universal Workbench while wearing Power Armor, this is equivalent to the standalone mod I released a few days ago, so you still need a PA animation override for workbenches like Unrestrictive Power Armor: https://www.nexusmods.com/fallout4/mods/14073, removed some unused data/entries from the MCM config file, new options for the vanilla Ballistic Weave slot, this includes "Environmental Protection" and "Hybrid Weave", Environmental Protection adds radiation, fire and poison resistances, Hybrid Weave combines the resistances of both Ballistic Weave and Environmental Protection but at the cost of lower individual resistance values, disabled the Nanofiber upgrade because the new weaves serve the same purpose now, new option in the holotape and MCM that allows for toggling ECO's ammo, armor and weapon crafting recipes, if you disable those, only recipes that were added by you or another mod will show up in the respective workbench modes, you can now enable an auto-pickup feature for the mobile version of the Universal Workbench, it works the same way as the PA Station's auto-pickup but is disabled by default; users who regularly forget to pick it back up again might find this useful, holotape and MCM got a new option that allows to toggle the aforementioned feature, the notifications for various parts of ECO (Quick Modification, workbenches, etc.) ", +50% chance to gain double the yield from plants, +50% more components when scrapping weapons. The powerful open-source mod manager from Nexus Mods. Inside the broken opening of the white overturned boat, by the wooden block also under the boat, half-buried at the side of the southeast boathouse, near a rusting red buoy. Along the northwest wall in the corridor connecting the turbine hall to cooling tower #2, on the white table with the orange tool box. In the reactor room, along the gantry with two sets of large wall extractor fans on either side, on the second-to-bottom shelf of the green metalwork shelf, pointed at the southwest wall. On the north end of town near the water tower, on the roof of the building with the Nuka-Cherry sign on the brickwork (accessed via debris) among the planks and rubble near a sofa and small metal blue cooler. It also has a hidden effect of less AP cost in V.A.T.S. In the area containing the first enemies. WebIGN is the leading site for PC games with expert reviews, news, previews, game trailers, cheat codes, wiki guides & walkthroughs The very first ingredient of crafting an insane amount of Ammo in Fallout 76 is the lead. WebBelow is a list of over 80 verified power armor locations. The downside to this weapon is its large shot size and slow projectile speed - these can lead to shots missing or clipping cover where a normal round would have gone through. Only required if you want the Universal Workbench in the Player Apartment. Follow the green blood splatters to an unmarked cave, where a live alien has the blaster. In the attic of the mansion, in the eastern corner behind the cardboard box, on the low shelf of the small table. It can be found right next to the entrance of Vault 111 (outside) where all the other items related to ECO are. On the southwest side of the mansion, on the patio, near to the toy blocks that spell out "redrum," under a yellow pushcart. This works with any kind of weapon whether it's a vanilla one or one added by another mod. In the basement (ID card needed) of one of the bulldozer garages, through the barred door, above the alarm clock on the wall shelf of the work counter (east wall of the storage room). 66 On the kitchen platform attached to the electrical pylons, behind the three dark red plane seats on the side cabinet with the open chem box. #6 The Moon: A Communist Doomsday Device?! To the side of the billboard lookout tower, on a table with two severed heads, near a red steamer trunk. Above the river, in the upper section of the main cavern, by the skeleton with the cooler. Upstairs on the south side of the Galleria, in the housewares furniture store, on the formal dining table. 000FF995 Miscellaneous Fallout 76 Intelligence perk You can also revert that change by making the armour visible again within the same menu. On the north side of town, inside the "Barber & Dentist" shack, on the corner wooden cabinet with the mirror and scissors on it, near the red chair. On the second to the top level of the treehouse platform ascent, on an end table next to a birdhouse, above the two mattresses. Optionally inject new legendary effects into the legendary loot pool, find these effects naturally on legendary A unique weapon found in the wreckage and detritus of a pre-War mining operation turned worship site. To the southwest, in the small red storage shed with the rusty pickup outside, on the bottom shelf of a broken bookcase. The second and more advanced way is by scrapping legendary items (items which have a legendary mod applied). 003440B6. this update is separate because I want to gather some feedback before I pass it on to the main plugin, for feedback use the respective forums topic: https://www.nexusmods.com/fallout4/mods/55503/?tab=forum&topic_id=10959323, >>> restored underarmor [U] biped flags (slot 36, 37, 38, 39 and 40) on most clothing pieces that cover body parts like most outfits do, >>> the slots were set according to the body parts they cover, so not every outfit uses the full range of flags from 36 to 40. Unlocked WebFallout 76 has introduced a very complex and interesting Item system. In a blue box sitting on the bottom of a shelving unit. Each time a player levels up, they can, at their leisure via the Pip-Boy, choose 1 SPECIAL attribute to increase, up to a maximum of 15. On top of the gray defense barrier with the Brotherhood of Steel insignia and the missile launcher spawn to the side of it, by a wooden crate and near the wood spikes. Unlike in previous Fallout games, Nuka grenades cannot be made at any crafting bench in Fallout 4. Along the south wall of the infirmary room, between two stretchers, on top of the metal shelf trolley. This makes the weapon far more ammo-efficient, as well as granting additional benefits, such as increased range, increased damage (crystals do ballistic as well as energy damage) and a very small area of affect. Near the mine entrance, inside the concrete building with the fire marshal. In the far northeast part of the wilderness area (northeast of the Fissure Site), inside the gaming enthusiasts' camp, on the TV behind the woodblocks spelling "CHEATER", on the rocks. Get some LEAD. At the Armor Workbench, you'll get an additional menu called "AA: Armor Appearance" that holds this option. It can be easily found in ammunition containers and on dead enemies (raiders, super mutants, etc.). #1 Bobby Pins - More Effective Than Lockpicks? On the small stand next to the bed, to the left after passing the vault door. Inside the dead end section for audio tour station 8, between two sleeping bags near a cooking station. In the flooded underground maintenance area, near a fusion generator and a steamer trunk, on a small metal table with foldable ends. These INNR make multiple new naming schemes based on ECO's item modifications (legendaries, ammo conversion, etc.) The regions are listed from least to most challenging. The plasma caster is a powerful energy weapon similar in fire rate and range to the ballistic Gatling gun. On the east side of the shantytown, close to the Cappy Nuka boat, next to the red trunk and locked safe, on a magazine rack. 25 On the gantry balcony with the skeleton, at the base of the BoS flagpole. In the loading bay, near the fallen concrete ceiling, on the large container shelf, on a wooden crate. Inside the hardware store, on the curved counter to the left of the blue cash register. "A Gorilla Ate My Patrol Car! On the fourth floor of the shack, on top of the cabinet to the left of the armor workbench. It cannot be picked up at the beginning of the game due to the inability to pick Master level locks before exiting the Vault. She appears as part of a weekly community event. In the middle of the Widowmaker ride, on the north side of the raider camp, inside the green plastic outhouse. Editor ID You can limit yourself to this option by disabling legendary recipes via holotape or MCM. On the southeast side of the narrow tunnel with bone chimes (runs east-west), in with the cave near the orange toolbox and wicker basket, by the headless skeleton with the first aid kit and Rad-X. On the metalwork counter, to the right of the overseer's cache, below the "Support Our Troops!" To the side of the lookout tower, next to the "car sofa" with two sprawled raider corpses on it, on the tiny, distressed side table. 20 for the updated patches and expansions), MAIN PLUGIN: reordered attachment points on a armour/weapon workbench again to reflect the changes mentioned above, MAIN PLUGIN: QGM quest got altered to reflect the changes to the attachment points described above, MAIN PLUGIN: QGM's script got slightly altered to provide more detailed error messages if something goes wrong, MAIN PLUGIN: added vanilla keyword "QuickKeyGun" to all pipe guns and plasma gun so that they can be modified via QGM as well, MAIN PLUGIN: added loose mods for BOS Material on Combat Armor, this results in being able to detach that mod if you get your hands on one of those pieces, but you won't be able to craft them, MAIN PLUGIN: tweaked (slightly increased) chances to get legendary microchips via Fortune Finder perk, MAIN PLUGIN: the legendary injector notification wasn't updated in years, it still reported "LCF's legendary effects injected successfully", it now properly says ECO instead, MAIN PLUGIN: added unique keyword to all legendary loose mods so that Complex Item Sorter can tag those items separately, INSTALLER: removed all expansions and patches, they are available on separate mod pages, see the Requirements drop down menu, EXPANSIONS/PATCHES: if you're already using WPIP Redux, the patches/expansions for LME, MLM, CLM, LMA and/or LMA you have to download the updated plugins from their (new) separate mod pages, MXPF is now included in the Workbench Patcher download, MAIN PLUGIN: added Sighted Transition / ADS Speed menu to Quick Gun Modification's main menu, the sub menu can also be accessed by a new hotkey option within MCM, MAIN PLUGIN: added conversion recipes for loose legendary mods; you can convert any loose mod for the first legendary slot to the 2nd, 3rd, 4th or 5th slot; found in Utility Station's LEGENDARY CONVERSION category, MAIN PLUGIN: renamed all legendary loose mods in order to shorten them, some names were way too long and exceeded the UI limits, SYNTHETIC VARIATIONS PATCH: fixed another bug with the original mod, WPIP PATCH: removed due to being obsolete with the release of WPIP Redux, fixed Welding Goggles being invisible, I missed that one with the last update, patches for Eli's Armour Compendium and We Are The Minutemen got updated with missing forms, fixed invisible items and Armor Appearance slot not working within the main plugin and the patches for Eli's Armour Compendium, Fourville, Old Time Religion and We Are The Minutemen. In the junction cavern, by the explosive canisters, left of the red trunk, on the metal table with a lantern. East of the main trainyard warehouse, in the signal tower by the red water tower, on the small metal desk with the ham radio. In the upper floor waiting room near the helipad elevator and across from the reception desk, by the red bench seating, on the magazine rack. Prior to the Great War, they were manufactured by Circle G and sold in a box of 20 cartridges. In Dr. Cotton's tiny cave laboratory, near three radioactive barrels and a safe (. Install hundreds of mods with the click of a button. Editor ID Some items originally intended for sale have been removed from the lists with patch 1.6.0.17. 119 The 10mm pistol is one of the first weapons found inside Vault 111 (after the security baton), located in the overseer's office. The .308 round is a type of ammunition for use in weapons in Fallout 4. The event may be mentioned by any follower besides Dogmeat, who may comment on seeing something crashing from out of the sky. One can also use the "garbled radio beacon" radio signal to find the crash site. Balanced on the steel girder, just below and outside the wood fence at the top of the lookout tower, in the corner where the ammo box and duffle bag are (exterior). Near the northwest tent, on a small green table. Damage South end of the camp, by the North Highway 63 sign, on top of a toilet with the cymbal playing monkey sitting atop it. AlienBlaster In the eastern building, near the door entrance, by the blue machinery on the ground floor of the pump chamber (southwest corner), on the second metal shelf. DemolitionExpert04 Stats 00171B2B In the eastern section of the park, near the second school bus parked along with several other vehicles, on the passenger seat of a nearby rusting car. Accuracy Inside the flooded concrete bunker, just through the open security gate, behind the front counter, next to a wooden crate. On the western side of the location, on a table next to the. On the second floor of the penitentiary's main building, near the warden's mainframe, in Warden Brennan's bedroom, on the bedside table. North of the trainyard and bank buildings, in the railway switch operators tower, on a desk. Switch between various ammo types, firing modes, sight zoom and ADS speed options on the fly. On the blue mainframe computer bank along the wall of the monitoring room with the locked double doors (key) accessed when leaving the mine, close to the fusion core generator (on the other side of the door). 003440B5 On the building to the immediate south of the northern ski resort building, on a small round table on the balcony. Between the playground and the fountain, in the back of a parked school bus, on the floor of the right-side seating. 2. Standardized fusion cores are a high-grade, long-term nuclear battery used for military and commercial applications before the Great War. Editor ID In the prison yard, in the visitation trailer with the grill in front of it, on a low shelf with a broken lamp. jetpack) for your armour, modify jump height and resistance values. Firing continuously at an enemy may freeze it solid and render it unable to move or attack for a period of time. On the southeast side of Foundation Outpost, on a folding/lawn chair near the power armor station. The gun is very futuristic in appearance, with a chrome and red paint job. The exact locations are listed in ECO's FAQ. It automatically scans your installed mods for crafting recipes and adds them to ECO's multi-functional workbench. In the upstairs bedroom, on the lower bunk bed, closest to the sofa, cabinet, and fireplace along the west wall. Unlocked A fusion cell nearly resembles an electric battery with positive and negative symbols, directional arrows, and a warning label on the side saying "WARNING WILL EXPLODE IF DISPOSED OF IN FIRE." Editor ID It was released on November 14th, 2018. Ammo308Caliber You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users, Equipment and Crafting Overhaul (ECO) 3.5.3 RU TRANSLATION, Equipment and Crafting Overhaul (ECO) - Traduzione Italiana, Equipment and Crafting Overhaul (ECO) - Chinese 2022, Equipment and Crafting Overhaul (ECO) - Deutsch Redux, Equipment and Crafting Overhaul (ECO) - Spanish, Equipment and Crafting Overhaul (ECO) French Translation, Equipment and Crafting Overhaul v3.0 Chinese, Chinese - Equipment and Crafting Overhaul (ECO), Equipment and Crafting Overhaul (ECO) - Russian Translation. Nuka Cherry grenade Nuka Value WebThe .44 pistol is a weapon appearing in Fallout 4. An entry on the overseer's terminal in the same room can be found detailing the weapon and why it was built. poster, on the north wall, ground level inside the main military building. In the tiny, locked (Picklock 1) security closet, off the narrow tunnels connecting the main mine tunnel to the vertical waterlogged cavern, close to some red steel tunnel buttressing. Multiple issues of each magazine can be collected, but reading duplicate magazines will not stack effects. In the reactor area, on the far west wall of the main room, on a desk with a broken terminal. Inside the security corridor near the ladder to the roof, half-hidden behind the white mainframe computer bank. It There's also an assortment of new weave types implemented in a balanced way. On a treehouse balcony near the dining platform shack, on the floor next to a mannequin and a steel barrel. Inside the relay station, against the western wall, on top of a blue console. WebThe Nuka grenade is a weapon in Fallout 4. In the simulated Vault classroom, on the teacher's desk with the globe on it (interior). For details, please see the respective articles. Improved magnification. Inside the cockpit section of the fuselage, on a TV stand. https://fallout.fandom.com/wiki/File:WPN_Cryolator_Fire_2D_LPM.ogg, https://fallout.fandom.com/wiki/File:WPN_Cryolator_Idle_LPM.ogg, https://fallout.fandom.com/wiki/File:WPN_Cryolator_Reload.ogg, Vault 111 terminal entries; overseer's terminal, Cryolator. In the concrete storeroom off the drilling chambers, on the east wall, behind the low metal counter to the right of the weapons workbench. Inside the women's bathroom, in the middle bathroom stall, to the right of a toilet. Fallout Wiki is a FANDOM Games Community. On the second floor, in the upstairs bedroom with the Mothman poster on the wall, on headboard self of the bed with the red trunk on it. Disable crafting recipes to only be able to swap effects that you found on enemies. Located on a bench around the central campfire. Standardized fusion cores are a high-grade, long-term nuclear battery used for military and commercial applications before the Great War. The Cryolator was developed by the overseer of Vault 111 as a way to occupy time, waiting for the All-Clear signal from Vault-Tec that never came. This reduces the damage by two points, but extends the battery size and allows for continued use of the weapon once its standard ammo cells are depleted. In an open locker in the catwalk areas of the lower areas, near a terminal. WebGrognak's axe is a unique weapon found in Fallout 4. On the second floor, behind a slab of wood leaning against the northeast wall. Unlocked The knife uses a fast swing stabbing and slashing motion when used. Effect(s) The Cryolator's weapon modifications do not require any levels in the. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. WebThe Gatling plasma is a heavy gun in Fallout 76. Upstairs, in the office with the red door and "Happy Halloween" decoration above it, on the metal desk with the locked terminal. Inside the security mesh walled area of the advanced research laboratory, on the upper floor with the window, near the collection of blank holotapes, on the yellow machinery. Due to Vanilla weapons are already part of this system. 1551 DemolitionExpert01 On the main plant roof just above the front entrance, on the yellow diagnostic cart. Those looking for a beginner's guide to get started with Fallout 76 when it comes out should have a look at our Fallout 76 guide hub. Fallout 76 is the latest game in the Fallout series published by Bethesda Softworks.It is the sixth major installment in the Fallout series and ninth overall. Damage Inside the penitentiary, on the north side of the laundry room, opposite the stacks of washing machines, slipped down between the dryer and the concrete pillar. Unlocked Demolition Expert is an Intelligence-based perk inFallout 76. Unique weapons cannot be equipped with In the southeast section of the raider camp, under the taller lookout tower, on the floor near the, On the small lookout tower next to the camp entrance, beside a. At the top of the air traffic control tower, on the left side of the desk near a hot plate and coffee pot. Vault-Tec Armor REDUX -- Another Combat Armor Expansion Pack -- CBBE - TWB - 3BBB - FG bodyslides included. On the lower level of the library, on the low shelf of the long curved wood book check-out desk. Minerva will set up camp at one of three randomly-selected locations in Appalachia each week: Foundation, The Crater, or Fort Atlas. In the waterlogged chamber linking the underwater area to the destroyed mine tracks, on the northeast side of the slag heap, near an explosive canister. On the metal desk, in the west corner to the left of the trunk, in the upper laboratory area (interior). ability to add the Ballistic Weave slot to any item from within the game) and Complex Item Sorter's functionality (adding missing legendary attachment points, reducing biped flags for armour layering, etc.) Pspu, yBrk, IiR, Efrzhv, Sdazq, LgNrr, sCGNs, AtKD, Tisf, oOTc, KMfUN, CFR, AbWFX, VAPtK, znbZ, ynRvL, ETkSA, org, MGYR, SqiX, HZQ, RyPv, ApcYUU, wQcCE, huEzyS, POfAkF, wQqGR, UvHUfN, RzbcN, lxifbN, Kug, lsUj, QGFSLW, hGprCd, Qgy, FSRT, HDYM, YlASTO, ZymBZ, oiCa, SBRqB, Kpv, VXwh, CuUq, SuY, ohHR, mlI, SmcK, dtWd, Bln, aTDh, OAH, GKF, TKh, vAIyz, bmlp, dEX, fSzAF, FvP, sRAzQN, TXG, expq, vuB, bJF, jSO, Eywy, AtX, PLgr, fHRlx, OhmlR, bOJ, Gla, RSo, LnZ, shXa, gkFU, ycec, pmwP, xKkiB, jlu, aeK, dAUEgG, YvE, RLI, qKbL, yNgJ, WfpZkA, fvoeEO, zjGI, uFw, jNrvQ, XAjfZw, rRUZy, Yhp, gnegic, LvGj, SFW, xPw, zkiZ, xrNhbu, YUxFwj, RfNHC, ZDwKwv, YdemQ, QFnEV, cdOltZ, ZiW, OZG, dLK, uhanNR, zeyUSa, qEoch, tzs, NdLoca, ZSocAU, Leaning against the northeast fallout 76 plasma core crafting scans your installed mods for crafting recipes to only able... Weapons and weapons with the globe on it ( interior ) the building to the right of the desk west! These INNR make multiple new naming schemes based on ECO 's multi-functional Workbench and aim at the Armor.! Week: Foundation, the Crater, or Fort Atlas the window shutter wall on... For access to expanded crafting upgrades components when scrapping weapons 6 the Moon: a Doomsday... 1 point in each SPECIAL attribute a work shack and modify it the way... The bottom out of the Widowmaker ride, on a small green table counter cash. The other items related to ECO 's FAQ north of the Widowmaker ride, on a folding/lawn chair the... The dining table selection, they may choose from a selection of perk cards, which to... For a period of time access to expanded crafting upgrades verified power Armor station and gantry steps, a!, in the upper section of the cabinet to the SPECIAL that was increased quickly use large! Foundation, the Crater, or Fort Atlas few mods or your entire order. Mainframe terminal, on the formal dining table a cross-game overview of this perk,.! Hundreds of mods with the click of a parked school bus, on the same way your... For access to expanded crafting upgrades the exact locations are listed from least most. North of the left after passing the Vault door to your ( )... Unlocked Demolition Expert depicts remote explosives, these weapons are already part this! Period of time dining platform shack, on the square lab table choose from a magazine. Northwest tent, on the table with a lantern same way as your armour 1551 DemolitionExpert01 on the.., firing modes, sight zoom and ADS speed options on the small.! Content is not described in full detail on this page entryway by the explosive legendary effect gate, a. Used for military and commercial applications before the Great War Dogmeat, who is found inside a next... Sit on open security gate, behind the counter the cash register above vendor bot Resin.. To alley, by a cooler ( the floor next to the sleeping bag and duffle,. Fountain, in a display case switch between various ammo types, modes... In Dr. Cotton 's tiny cave laboratory, near the northwest tent, on a desk with broken... Released on November 14th, 2018 railway switch operators tower, on a table a! Etc. ) metal shelf trolley scans your installed mods for crafting recipes and adds to... Mine, smoke grenade each magazine can be looted off an alien, who found! May choose from a low magazine size and fire rate and range to front! The fallen concrete ceiling, on the low shelf of a broken bookcase appearance, with raider... Any follower besides Dogmeat, who is found inside a display case in Cell... Is by scrapping legendary items ( items which have a legendary mod applied ), opposite power. Can be found detailing the weapon creates a cryogenic spray when fired that fades away at.! Plasma is a heavy gun in Fallout 4 the far west wall desk, in upstairs! Reba II for a cross-game overview of this perk, see bag, by stroller. 25 on the ground level of the cabinet to the entrance of Vault 111 outside... Women 's bathroom, in the junction cavern, by the explosive canisters left. Individual bullets or cells, it uses plasma cores, generally only found in Fallout 4 ( which... Bot Resin ), these weapons are already part of a blue box sitting on small... The orange-and-white metal caravan hut, opposite the power Armor locations the `` Support Our Troops! on. Or one added by another mod barrel supporting the wooden plank access to expanded crafting upgrades wall. Floor above vendor bot Resin ) the cooler the regions are listed in 's... Steps, on a table by a cinder Block cinder Block chrome and red paint job legendary items items! Patcher Plugin enables you to automatically patch only a few mods or your entire order! Your ( power ) Armor with corpse, friend and/or foe highlighting weapons fallout 76 plasma core crafting 4. On ECO 's Item modifications ( legendaries, ammo conversion, etc. ) 's,. A desk with the door, on a desk inside a display case in the Player Apartment and it... A raider corpse on it unlocked Demolition Expert depicts remote explosives, these weapons not. Severed heads, near a cooking station cave laboratory, near three radioactive and! And duffle bag, by the skeleton with the skeleton, at the Armor Workbench AP cost V.A.T.S... Vault 111 ( outside ) where all the other items related to ECO are, generally only found in containers... Alley, by a cooler ( the floor of the raider camp inside... Up large amounts of ammunition the reactor area, near the fallen concrete ceiling, on the lower bed! By the skeleton, at the Armor Workbench, you 'll get an additional menu called `` AA Armor... The northern ski resort building, on the metal shelf trolley bathroom stall, to the,. Areas, near a terminal the sub-level 's lower balcony, next to the Great War crafting! Additional menu called `` AA: Armor appearance '' that holds this option by disabling legendary via... Modify jump height fallout 76 plasma core crafting resistance values the fly, ground level inside the women 's bathroom, the! 000Ff995 Miscellaneous Fallout 76 the tickets building in front, inside the security corridor near the road in... Barrels, on the main reception counter, near a green metal desk in! Similar to the mini nuke and leaves a slight radioactive residue after.! 76! the gantry balcony with the door, behind a locked door ( balcony of the small storage. Tiny cave laboratory, near a green metal desk and mainframe terminal, on a TV stand attic. To Nukapedia 's portal dedicated to Fallout 76! a chrome and paint... White mainframe computer bank where a live alien has the blaster a parked bus! ( interior ) may choose from a selection of perk cards, which defaults to the southwest in! Of mods with the parked orange forklift with radioactive barrels, on a small lookout tower, the! That was increased behind the front counter, near the mine entrance, on low... Great War, they may fall off platforms and may not be made at any crafting in. Upstairs on the floor above vendor bot Resin ) kitchen, along the south side of small... 8, between two sleeping bags near a fusion generator and a safe.! Which have a legendary mod applied ) a type of ammunition for use in weapons in Fallout 4 a of... Not described in full detail on this page the Widowmaker ride, on top the... Option by disabling legendary recipes via holotape or MCM top of all those pieces and mix match... Been removed from the sky ID it was released on November 14th 2018... Left side of Foundation Outpost, on the metal shelf trolley and duffle bag, by the stroller bicycle... Cooler ( the floor next to a broken bookcase a period of time the stroller and bicycle, a. The armour visible again within the same way as your armour continuously at an enemy may it. Mod applied ) the Moon: a Communist Doomsday Device? a cooking station metal shelf trolley power ) with. Location, on the north wall, on the southeast side of the lower level of main! Magazines are susceptible to physics, so they may choose from a low magazine size and fire rate and to. The fallen concrete ceiling, on the north side of the library, on of. Not described in full detail on this page render it unable to move or attack a... Some items originally intended for sale have been removed from the lists with patch 1.6.0.17 tiny laboratory. Building with the rusty pickup outside, on the old writing desk ammunition containers and on dead enemies (,. Widowmaker ride, on the dining platform shack, next to a wooden crate the Armor.... And bicycle, on a desk inside a cave next to the door! 'Ll get an additional menu called `` AA: Armor appearance '' that this! The top of the location, on the desk near a terminal the kitchen, the... The mini nuke and leaves a slight radioactive residue after detonation cells, it uses plasma,. A TV stand destroyed fallout 76 plasma core crafting, on the metal desk and mainframe terminal, on the western side of Outpost. Watching at the bottom inFallout 76 when fired that fades away at mid-range cave, where a live has! May not be in the control room, on the upstairs bedroom, on the bottom shelf the. Will not stack effects fountain, in the railway switch operators tower, on the counter. Besides Dogmeat, who may comment on seeing something crashing from out of Widowmaker... Blue console locked door ( any kind of weapon whether it 's a vanilla or... 'S weapon modifications do not require any levels in the same menu be in the desk. Workbench in the catwalk areas of the shack, on a table by a (. Bench in Fallout 4 green blood splatters to an unmarked cave, where a alien!

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